Aliasuri CS si Scripturi Counter-Strike explicate
Pentru oricare dintre scripturile si aliasurile counter-strike 1.6 prezentate aici, copiezi codul, creezi un nou document text si il denumesti script.cfg (sau ce nume doresti tu), dupa care pui fisierul in Counter-Strike\cstrike, iar la urma intri in joc si scrii in consola:
Script AWP Switch - schimba de pe awp automat pe pistol:
Silent Runn - Cu acest script alergi fară să se audă paşii .
HF!
Pentru oricare dintre scripturile si aliasurile counter-strike 1.6 prezentate aici, copiezi codul, creezi un nou document text si il denumesti script.cfg (sau ce nume doresti tu), dupa care pui fisierul in Counter-Strike\cstrike, iar la urma intri in joc si scrii in consola:
- Cod:
exec script.cfg
Script AWP Switch - schimba de pe awp automat pe pistol:
- Cod:
// Awp - Pistol Autoswitch Script \\
alias +firespec "+attack;wait;wait;slot2"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec;d1;echo AwP_Mode On ; d0;alias modespec m2"
alias m2 "bind mouse1 +attack;d1;echo AwP_Mode Off;d0 ;alias modespec m1"
bind t "modespec"
- Cod:
//Bunnyhop
bind "SPACE" "+hop"
alias +hop "alias _special @hop;@hop"
alias -hop "alias _special"
alias @hop "special;wait;+jump;wait;-jump"
- Cod:
//Silent Defuse
alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "x" "+silentdefuse";
- Cod:
bind "F2" "ak47;m4a1;primammo;say_team All Weapons and ammo Loaded"
- Cod:
bind "F1" "deagle;secammo;say_team Deagle & Ammo"
- Cod:
bind "F3" "mp5;primammo;say_team All Weapons on me!"
- Cod:
bind "F5" "awp;deagle;primammo;secammo;say_team AWP & Deagle On"
- Cod:
bind "F10" "hegren;flash;flash;smoke;vesthelm;vest;defuser;say_team Accesories On!"
- Cod:
//3.Silent Run
//------------------------------------
alias w "wait"
alias w3 "w; w; w"
alias "w5" "w3; wait; wait"
alias "w10" "w5;w5"
alias "w20" "w10; w10"
alias silentrun "+duck; w; -duck; w; +duck; w20; w5; w3; -duck"
bind "Alt" "silentrun"
//-----------------------------------
- Cod:
alias speed_t speed_on
alias speed_on "+speed; alias speed_t speed_off"
alias speed_off "-speed; alias speed_t speed_on"
bind shift speed_t
- Cod:
//Accuracy Enhancement
alias +mp.own sensitivity 1
alias -mp.own sensitivity 3
alias pwn.tog pwn1
alias pwn1 "+mp.own; +speed; alias pwn.tog pwn2"
alias pwn2 "-mp.own; -speed; alias pwn.tog pwn1"
bind "shift" "pwn.tog"
- Cod:
//Auto-Change Name
alias name1 "alias name_sw name2; name [x]TaZz[x]"
alias name2 "alias name_sw name3; name Obositul"
alias name3 "alias name_sw name4; name TaZz @ mZq"
alias name4 "alias name_sw name5; name BuZz"
alias name5 "alias name_sw name1; name BlackSheep"
alias name_sw "name1"
bind "F7" "name_sw"
- Cod:
//Auto-Planting the Bomb
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; cls"
alias -bomb "-duck; -attack; slot10; cls"
bind "v" "+bomb"
- Cod:
//Anti-Recoil
//The anti-recoil script
alias +antirclbind "+attack; +lookdown;"
alias -antirclbind "-attack; -lookdown;"
//The anti-recoil toggler
alias antircl antirclon
alias antirclon "bind mouse1 +antirclbind; alias antircl antircloff;"
alias antircloff "bind mouse1 +attack; alias antircl antirclon;"
//The bind
bind kp_minus antircl
//Strength of anti-recoil
cl_pitchspeed 5
//Bind of anti-recoil
bind "+" "+antirclbind"
- Cod:
//Awp - Pistol Autoswitch Script
alias +firespec "+attack;wait;wait;slot2"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec;d1;echo AwP_Mode On ; d0;alias modespec m2"
alias m2 "bind mouse1 +attack;d1;echo AwP_Mode Off;d0 ;alias modespec m1"
bind "t" "modespec"
- Cod:
//Bunnyhop
alias +hop "alias _special @hop;@hop"
alias -hop "alias _special"
alias @hop "special;wait;+jump;wait;-jump"
bind "SPACE" "+hop"
- Cod:
//BunnyDuck
bind "Space" "+bduck"
alias +bduck "alias _special @bduck;@bduck"
alias -bduck "alias _special;-duck"
alias @bduck "special;wait;+jump;wait;+duck;-jump"
- Cod:
//Brust Fire Script
bind "MOUSE3" "+attack; wait; wait; wait; -attack; wait; wait; wait; wait; wait; wait; +attack; wait; wait; wait; -attack; wait; wait; wait; +attack; wait; wait; wait; wait; -attack; wait; wait; wait; wait; -attack; wait"
- Cod:
//Bunny Hop Manual
bind "MHWEELUP" "+jump"
bind "MHWEELDOWN" "+jump"
- Cod:
//Change Weapon to Right and Left Hand
bind a "+moveleft ; cl_righthand 0"
bind d "+moveright ; cl_righthand 1"
- Cod:
// Defuse Cover Message
alias +defuse "+use; coverme; say_team Acoperiti-ma! Dezamorsez C4! "
alias -defuse "-use"
bind "e" "+defuse"
- Cod:
//Developer
bind w "+forward;developer 1;fps_modem 0;fps_max 200;wait"
bind a "+moveleft;developer 1;fps_modem 0;fps_max 200;wait"
bind d "+moveright;developer 1;fps_modem 0;fps_max 200;wait"
developer 1
fps_modem 500
fps_max 500
- Cod:
//Fast Automatic Weapon Switching
alias fwu "invprev; +attack; wait; -attack"
alias fwd "invnext; +attack; wait; -attack"
bind "MWHEELDOWN" "fwd"
bind "MWHEELUP" "fwu"
- Cod:
//Fast-Zoom Awp
alias w8 "wait; wait; wait; wait; wait; wait; wait; wait; wait; slot10"
alias nif "weapon_knife"
alias onetwo "slot2; nif; slot2; slot1"
alias +fastzoom "+attack2"
alias -fastzoom "+attack; w8; -attack2; -attack; onetwo"
bind "mwheelup" +fastzoom
- Cod:
//Head Shot
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
alias n1 "echo Regular Mouse Mode"
alias n2 "echo Inverted Mouse Mode"
alias n3 "echo Hit F8 for Regular Mouse or hit F9 for Inverted Mouse Mode hit F10 for toggle of HeadShot"
alias n4 "echo Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff;hsdto1"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off;devoff;hsdto2"
bind f10 hson2
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
bind f8 rmm
bind f9 imm
dn
//Bind head status to mouse
alias +hson "-mlook;centerview;cl_pitchspeed 10;wait;hspitchoff;+attack;hslook"
alias -hson "-attack;cl_pitchspeed 150;+mlook"
alias +hsoff "+attack"
alias -hsoff "-attack"
alias +hsgren "+attack"
alias -hsgren "-attack;bind mouse1 +hson"
alias +hsbomb "+attack"
alias -hsbomb "-attack;bind mouse1 +hson"
//Exceptional Keys
alias hsducktogoff "hsducktogoff2"
alias hsducktogoff2 "bind mouse1 -hson"
alias hsducktogoff3 "bind mouse1 -hsoff"
alias hsdto1 "alias hsducktogoff hsducktogoff2"
alias hsdto2 "alias hsducktogoff hsducktogoff3"
alias +hsducktog "bind mouse1 +hsoff"
alias -hsducktog "hsducktogoff"
alias +hsduck "+duck;+hsducktog"
alias -hsduck "-duck;-hsducktog"
bind ctrl +hsduck
bind 4 "slot4;bind mouse1 +hsgren"
bind 5 "slot5;bind mouse1 +hsbomb"
bind 1 "slot1;bind mouse1 +hson"
bind 2 "slot1;bind mouse1 +hson"
bind 3 "slot3;bind mouse1 +hsoff"
- Cod:
//Jump Duck
alias +jumpduck "+jump;+duck"
alias -jumpduck "-jump;-duck"
bind "Space" "+jumpduck"
- Cod:
//LongJump Script
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"
// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)
- Cod:
//Matrix Jump
alias wa "wait"
alias wa2 "wa; wa"
alias wa4 "wa2; wa2"
alias wa8 "wa4; wa4"
alias wa16 "wa8; wa8"
alias wa32 "wa16; wa16"
alias wa64 "wa32; wa32"
alias matrix "+attack; wa; -attack; wa4; +reload; wa8; wa; slot5; wa4; +jump; wa; -jump; wa; -jump; wa4; slot3; wa4; slot2; wa4; slot1; -reload; wa; -reload; wa; -reload
bind "f" "matrix"
- Cod:
//Quick Silencer
alias +quicksilencer "+attack2; wait; wait; wait"
alias -quicksilencer "-attack2; weapon_knife; wait; wait; lastinv"
bind "MOUSE2" "+quicksilencer"
- Cod:
//Reload-Trick
alias g3F.later_0.0 "alias m_pitch g3F.later_0.5"
alias g3F.later_0.5 "alias m_pitch g3F.later_1.0"
alias g3F.later_1.0 "alias m_pitch g3F.later_1.5"
alias g3F.later_1.5 "alias m_pitch g3F.ratk_3"
alias +g3F.ratk "+attack; g3F.ratk"
alias -g3F.ratk "-attack; alias g3F.ratk g3F.ratk_1"
alias g3F.ratk "g3F.ratk_1"
alias g3F.ratk_1 ""
alias g3F.ratk_2 "lastinv; wait; lastinv"
alias g3F.ratk_3 "alias m_pitch; alias g3F.ratk g3F.ratk_1"
alias +g3F.rld "+reload; alias g3F.ratk g3F.ratk_2; g3F.later_0.0"
alias -g3F.rld "-reload"
bind "q" "lastinv; g3F.ratk_3"
bind "2" "slot2; g3F.ratk_3"
bind "3" "slot3; g3F.ratk_3"
bind "4" "slot4; g3F.ratk_3"
bind "mouse1" "+g3F.ratk"
bind "r" "+g3F.rld"
- Cod:
//Rotate 180º
bind "TASTA" "fps_max 20; cl_yawspeed 7200; wait; +right; wait; -right; cl_yawspeed 32; fps_max 200
- Cod:
//Silent Defuse
alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "x" "+silentdefuse";
- Cod:
//Silent Grenade Throw
alias ss "stopsound"
alias "gr3n" "die;slot4;w;+attack;w;-attack;ss"
alias "Switch" "gr3n;+lastinv;w; -lastinv;w; lastinv;ss
alias "die" "+forward;w;-forward;+back;w;-back
Silent Runn - Cu acest script alergi fară să se audă paşii .
- Cod:
// Silent Duck-Running Script
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
bind "ALT" "+duck_run.fP3"
- Cod:
//Suicide
alias +suicide "say_team I'm being overrun; radio1; menuselect 6; slot10"
alias -suicide "slot10; wait; wait; slot10; kill"
bind "tasta" "+suicide"
- Cod:
//4x/2x Fire
alias +4Fire "alias _special 4x;4x"
alias -4Fire "alias _special 4x;4x"
alias 4x "wait;wait;wait;wait;+attack;wait;wait;wait;wait;-attack;wait;wait;wait;wait;+attack;wait;wait;wait;wait;-attack;"
bind "MOUSE2" "+4Fire"
HF!