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Cfg pentru dr 2z8bv910
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Cfg pentru dr

Vezi subiectul anterior Vezi subiectul urmator In jos  Mesaj [Pagina 1 din 1]

1Cfg pentru dr Empty Cfg pentru dr Vin 24 Aug 2012, 10:59

Johnny.

Johnny.Membru

echo CRAVEN RUPE ZONA
echo Config original
//BINDS
bind "a" "+moveleft"
bind "b" "buy"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "h" "+commandmenu"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "r" "+reload"
bind "s" "+back"
bind "z" "say /medic /wait10; say O Blonda Buna FAST!"

bind "TAB" "+showscores"
bind "CTRL" "+duck"
bind "SHIFT" "+sgstrafe"
bind "SPACE" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "z" "cl_lefthand 0"
bind "x" "cl_righthand 0"
bind "n" "say timeleft
bind "mwheeldown" "+duck"
bind "q" "lastinv"

// ABv1~ ~ Medic!


alias "medicray" "say /medic; medic"
alias "medicray1" "say "Medicc "
bind "z" "medicray"


// Cooldowns---->alTu
alias rickzy0 "hud_draw 0; bind mouse3 rickzy1;
alias rickzy1 "hud_draw 1; bind mouse3 rickzy0;
bind mouse3 rickzy0


Cooldowns -=- COLOR CHAT -=-
bind "F1" "say: Folosesc (ABv1.cfg) BEST CONFIG!"
bind "F2" "say: MuHaHA aLtu"
bind "F3" "say: No warm"
bind "F4" "say: ALtU is ThE BesT!"
bind "F5" "say: Ce bine imi pare.HAHA"
bind "F6" "say: Moama peste 310cj CJ:D:D"
bind "F7" "say: aLtu is ON"


/SLOTS
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"

//SOUND
volume "0.11"
suitvolume "0"
hisound "1"
bgmvolume "1"
MP3Volume "5"
_snd_mixahead "0.1"

//VOICE
voice_modenable "1"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_loopback "1"
s_a3d "0"
s_eax "0" CPL FORBIDEN
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "60"
s_leafnum "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
cl_bobcycle "0.8"


BuRrRN# -------- alTu

-------No recoil =)--------
set aim_NoRecoil 1
set aim_Silent 1
alias +dd "+duck;wait;-duck;wait;+duck"
alias -dd "-duck"

//GL SETTINGS
gl_texturemode "GL_LINEAR_MIPMAP_NEARES"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_cull "1"
gl_d3dflip "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_monolights "0"
gl_max_size "512"
gl_overbright "0"
gl_playermip "0"
gl_picmip "0"
gl_polyoffset "0.1"
gl_palette_tex "1"
gl_round_down "3"
gl_spriteblend "0"
gl_wireframe "0"
gl_zmax "4096"

[*-*] - Video Configuration - [*-*]
console "1"
fps_max "1001"
fps_modem "1001"
gamma "3"
brightness "99"
contimes "4"
net_graph "0"
net_scale "5"
net_graphpos "1"
net_graphwidth "120"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0.15"
viewsize "110"
ati_subdiv "2"
ati_npatch "1"
r_decals "1024"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_mmx "1"
r_dynamic "0"
r_mirroralpha "0"
auto_aim "0"
gl_monolights "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_polyoffset "1"
gl_max_size "512"
gl_cull "1"
gl_dither "1"
gl_picmip "0"
gl_spriteblend "1"
gl_keeptjunctions "0"
gl_affinemodels "0"
gl_playermip "5"
gl_dither "1"
gl_wateramp "0"
gl_lightholes "1"
gl_reporttjunctions "0"
gl_ztrick "1"
gl_flipmatrix "0"
max_smokepuffs "0"
max_shells "0"
mp_decals "700"
team ""
model ""
skin ""
topcolor "30"
bottomcolor "6"

[Muie] - Cl Configs - [Muie]

console "1"
fps_max "1001"
fps_modem "1001"
gamma "3"
brightness "99"
contimes "4"
net_graph "0"
net_scale "5"
net_graphpos "1"
net_graphwidth "120"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0.15"
viewsize "110"
ati_subdiv "2"
ati_npatch "1"
r_decals "1024"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_mmx "1"
r_dynamic "0"
r_mirroralpha "0"
auto_aim "0"
gl_monolights "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_polyoffset "1"
gl_max_size "512"
gl_cull "1"
gl_dither "1"
gl_picmip "0"
gl_spriteblend "1"
gl_keeptjunctions "0"
gl_affinemodels "0"
gl_playermip "5"
gl_dither "1"
gl_wateramp "0"
gl_lightholes "1"
gl_reporttjunctions "0"
gl_ztrick "1"
gl_flipmatrix "0"
max_smokepuffs "0"
max_shells "0"
mp_decals "300"
team ""
model ""
skin ""
topcolor "30"
bottomcolor "6"

[SUGI?] - Mouse Configuration - [SUGI?]

sensitivity "3"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
zoom_sensitivity_ratio "1.2"


[?n?(???)?n?] - Hud Configuration - [?n?(???)?n?]

hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
hud_saytext_time "10"
hud_deathnotice_time "15"
hud_drawhistory_time "0"
scr_conspeed "10"
scr_centertime "3"
scr_printspeed "8"
scr_connectmsg "0"
scr_connectmsg1 "0"
scr_connectmsg2 "0"
con_notifytime "1.7"
con_color "255 255 255"
viewsize "120"
developer "1"
drawradar "1"
crosshair "1"
joystick "0"
lookspring "0"

BuRrRN#------>alTu

[?n?(???)?n?] - Video Configuration - [?n?(???)?n?]

console "1"
gamma "3"
brightness "99"
contimes "4"
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "120"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0.15"
viewsize "110"
ati_subdiv "2"
ati_npatch "1"
r_decals "1024"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_mmx "1"
r_dynamic "0"
r_mirroralpha "0"
auto_aim "0"
gl_monolights "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_polyoffset "1"
gl_max_size "512"
gl_cull "1"
gl_dither "1"
gl_picmip "0"
gl_spriteblend "1"
gl_keeptjunctions "0"
gl_affinemodels "0"
gl_playermip "5"
gl_dither "1"
gl_wateramp "0"
gl_lightholes "1"
gl_reporttjunctions "0"
gl_ztrick "1"
gl_flipmatrix "0"
max_smokepuffs "0"
max_shells "0"
mp_decals "300"
team ""
model ""
skin ""
topcolor "30"
bottomcolor "6"

[?n?(???)?n?] - Developer - [?n?(???)?n?]

bind "w" "+forward; developer 1; fps_max 1001; fps_modem 1001; cl_sidespeed 3200"
bind "a" "+moveleft; developer 1; fps_max 1001; fps_modem 1001; cl_sidespeed 3200"
bind "s" "+back; developer 1; fps_max 1001; fps_modem 1001; cl_sidespeed 3200"
bind "d" "+moveright; developer 1; fps_max 1001; fps_modem 1001; cl_sidespeed 3200"
bind "space" "+ray; developer 1; fps_max 1001; fps_modem 1001; cl_sidespeed 3200"
bind "ctrl" "+duck; developer 1; fps_max 1001; fps_modem 1001; cl_sidespeed 3200"
bind "mwheelup" "+duck; wait; developer 1; fps_max 1001; fps_modem 1001; cl_sidespeed 3200"
bind "mwheeldown" "+duck; wait; developer 1; fps_max 1001; fps_modem 1001; cl_sidespeed 3200"
cl_sidespeed "3200"
cl_forwardspeed "3200"
cl_backspeed "3200"
cl_upspeed "3200"
sv_maxspeed "3200"
cl_pitchspeed "225"
cl_showfps "1"

alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"

bind "SPACE" "+sprung"

[*-*] - Network - [*-*]

cl_cmdrate "101"
cl_download_ingame "0"
cl_lc "1"
cl_lw "0"
cl_rate "25000"
cl_resend "6"
cl_timeout "99999"
cl_updaterate "35"
ex_interp "0.05"


[*-*] - Bhop - [*-*]

alias "+o7n.bhop" "alias _special o7n.bhop;o7n.bhop"
alias "-o7n.bhop" "alias _special;-jump"
alias "o7n.bhop" "o7n.bhop-cyc;wait;special"
alias "o7n.bhop-cyc" "o7n.bhop-cyc1"
alias "o7n.bhop-cyc1" "+jump;alias o7n.bhop-cyc o7n.bhop-cyc2"
alias "o7n.bhop-cyc2" "-jump;alias o7n.bhop-cyc o7n.bhop-cyc1"
bind "space" "+o7n.bhop"


// BuRrRN#-->alTu LAST ~ Creepy INFINITE MONEY` ;o

bind "p" "record hns; w10; stop"
alias "w10" "w;w;w;w;w;w;w;w;w;w"
alias "w" "wait"


// SETINFO INFORMATION` ;o

setinfo _ah "1"
setinfo dm ""
setinfo ghosts "0"
setinfo model ""
setinfo friends ""
setinfo lefthand "0"
setinfo _vgui_menus "1"
setinfo _pw "?n?(???)?n?"
setinfo _hns "?n?(???)?n?"

// BuRrRN#---> alTu ~ AnTi DeStRoY ~


gl_flipmatrix "0"
cl_updaterate "100"
fps_max "1001"
fps_modem "1001"
rate "25000"

/ ~ AiMer =]] Foloseste`l cu masura, nu abuza

alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.7"
alias -setsens "sensitivity 1.7"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"

alias _nxhead2 " HeadShot2 : Enabled...;bind mouse1 +nxhead2"
alias _nxmasta " Master Attack : Enabled...;bind mouse1 +nxmasta"
alias _nxshtpwn " Shotgun Attack : Enabled...;bind mouse1 +nxshtpwn"
alias _nxaim " Aim Attack : Enabled...;bind mouse1 +nxaim"

//BuRrRN# - alTu ~ LjtOp ;o --> BuRrRN# - alTu , mereu 2 =]]

alias ABv1 "say /LjtOp
alias ABv1 "say /lj10"
bind o ABv1

Colorate chat by BuRrRN# AND alTu

alias green "con_color 26+255+26"
alias red "con_color 255+22+22"
alias yellow "con_color 255+255+0"
alias blue "con_color 0+0+255"
alias orange "con_color 255+165+0"
alias white "con_color 255+255+255"
alias black "con_color 0+0+0"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "orange; alias color cl6"
alias cl6 "white; alias color cl7"
alias cl7 "black; alias color cl1"

bind "f12" "color"



/// Jump bug scRipt by BuRrRN#-->alTu

echo jump bug scRipt by BuRrRN#-->alTu
alias +ab.jb "+duck"
alias -ab.jb "-duck; wait; +jump; wait; -jump; wait; +jump; wait; -jump;

wait; +jump; wait; -jump"
bind j +ab.jb






BuRrRN#

// - CountJump: 337.912
// - LongJump: 300.842
// - JumpBug: 8081
// - EB REC: 8081

alTu
// - CountJump: 316.576
// - LongJump: 292.742
// - JumpBug: 6321
// - EB REC: 7097
// - Greetings to BuRrRN# and alTu..
// .~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~
// ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.


___ ____ ____ ____ ____ ____ _
// / \ | \ l j / T| \ / T| T
//Y Y| D ) | T Y __j| _ YY o || |
//| O || / | | | T || | || || l___
//| || \ | | | l_ || | || _ || T
//l !| . Y j l | || | || | || |
// \___/ l__j\_j|____jl___,_jl__j__jl__j__jl_____j

.~.~.~.~.~.~.~.~.~
// ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.


___ ____ ____ ____ ____ ____ _
// / \ | \ l j / T| \ / T| T
//Y Y| D ) | T Y __j| _ YY o || |
//| O || / | | | T || | || || l___
//| || \ | | | l_ || | || _ || T
//l !| . Y j l | || | || | || |
// \___/ l__j\_j|____jl___,_jl__j__jl__j__jl_____j

bind "y" "messagemode"

GsScript}}}}}}}}}}}}}}}}}}}}v2

alias +sgstrafe "alias _special ggstrafe;ggstrafe"
alias -sgstrafe "alias _special"
alias ggstrafe "special;wait;+duck;wait;-duck"
bind "shift" "+sgstrafe"

2Cfg pentru dr Empty Re: Cfg pentru dr Dum 28 Oct 2012, 18:33

aka # Smirk !

aka # Smirk !Membru

Mulțumesc,este bunicel

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